[WH]-Wilou84 Rêveur perpétuel
Nombre de messages : 31086 Age : 40 Localisation : Paris, France
| Sujet: Sortie de SLADE version 3.1.0 ( béta 1 ) Sam 28 Sep 2013, 00:40 | |
| Hey, SLADE 3, l'éditeur tout-en-un pour les jeux basés sur le moteur de Doom, a été mis à jour ! La version 3.1.0 béta 1 est téléchargeable à cette adresse : ici La mise à jour contient notamment l'éditeur de maps, qui peut s'avérer une alternative à Doom Builder. Voici un extrait du changelog ( en anglais ) : - Changelog:
General: - Added ability to open maps with Doom Builder 2 (if it is installed) - Added console commands to list/set cvars - Keybinds are now configurable in the preferences dialog - Added colour configuration to preferences dialog - Removed the maps list from the open archives tab on the archive manager - Merged the Archives and Recent Files tabs into one - Implemented a custom toolbar, replacing the ugly wxAUI ones - Implemented notebook tab art class from CodeLite, now tabs look a fair bit nicer, especially in linux - New maintenance option: cleaning out entries that are identical duplicates of an IWAD lump - Added new maintenance option: check for duplicated entry content with a CRC-32 check for each entry - 'Replace In Maps' stuff - Improved entry type detection speed - Console command batches (run all commands contained in a file or a lump) - Implemented basic undo/redo
Resource Editor: - Added ability to export a texture to a single graphic entry - Gfx offsets are preserved on import - Added palette editing functionality - If alt is held down when moving a patch with the arrow keys, a duplicate patch will be added and moved' - Added ability to quickly jump to items in the patch browser by typing the first few letters of the patch name - Added word wrapping checkbox to text entry panel - In the gfx conversion dialog, the transparent colour can now be set by left-clicking on the current preview image - Multiple entry name filters can now be entered (separated by commas) eg: "MAP01, MAP02" - Implemented basic 'remove unused textures' and 'remove unused patches' actions - Added mp3 and tracker module playback - Changed the browser to use a proper font for item names - Browser background changed to the checkered texture used in most other gfx views (optional) - Added 'zoom' slider to the browser window - Added ability to directly generate new PLAYPAL, ANIMATED and SWITCHES lumps instead of having to create an empty lump and then import content in it - Texture editor: implemented support for "UseOffsets" property - Added "Edit Level Script" button to MapEntryPanel and FraggleScript language - Added playback of Wolfenstein digitized sounds (VSWAP) - Added COLORMAP lump generation - Various additions and improvements to texture editor for ZDoom TEXTURES format - Added option to colour entry list item background by entry type
Vous trouverez plus d'informations sur le site officiel ou sur le Wiki de SLADE. Enjoy ! ( Merci à Franck pour l'info ) _________________ Un peuple qui élit des corrompus, des renégats, des imposteurs, des voleurs et des traîtres n'est pas victime ! Il est complice. George Orwell
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_DaRk_ Membre banni
Nombre de messages : 8487 Age : 34 Localisation : 71300 Montceau les Mines Clan(s) : BaseQ
| Sujet: Re: Sortie de SLADE version 3.1.0 ( béta 1 ) Sam 28 Sep 2013, 09:46 | |
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| Sujet: Re: Sortie de SLADE version 3.1.0 ( béta 1 ) Sam 28 Sep 2013, 12:22 | |
| A priori, il s'agit pas d'une alternative pour y mapper, car cette version permet d'ouvrir les maps directement sous DB2: - Le créateur du changelog de SLADE3 a écrit:
- General:
- Added ability to open maps with Doom Builder 2 (if it is installed) En tout cas, j'adore ce logiciel \o/ |
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Invité Invité
| Sujet: Re: Sortie de SLADE version 3.1.0 ( béta 1 ) Sam 30 Nov 2013, 16:51 | |
| La Beta 2 de SLADE 3.1.0 est sortie!
http://slade.mancubus.net/index.php?page=downloads |
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| Sujet: Re: Sortie de SLADE version 3.1.0 ( béta 1 ) | |
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